Not to take away anything from EA or Stormfront, but in many ways EA has take its production cue from New Line Cinema. But it's clearly still a heavy hack-and-slash-a-thon if ever there was one. That one is an action-adventure game, while EA, partnering with Stormfront Studios, has assuredly created a visceral, high-action beat-'em-up that hugs closely to the concept of Golden Axe, yet layers the game with options, rewards, multiple playable characters, and a progressive combat system. Presentation EA's game Lord of the Rings: The Two Towers is based on the movie, which is different than the Universal Interactive game, based on the J.R.R. Real-time graphic effects, lighting, reflections and transparencies, among others.Solid 3D engine enables tens of polygonal characters to be on-screen at once with no slow-down.Musical score taken from Academy Award-winning The Fellowship of the Ring.Face the evil forces of Sauron in over 10 environments from the movies, including the Mines of Moria and the walls of Helm's Deep.Thirteen levels consisting of memorable movie moments from the first two films.Battle five boss monsters from the first two movies.Third person action-adventure gameplay with an emphasis on tactical sword fighting.Three playable characters: Aragorn, Legolas and Gimli.But EA has skillfully evaded the movie-license trap, side-stepping around the usual problems and tearing into a new formula, which is using a movie license to make an excellent game. Tolkien movie license of Lord of the Rings: The Two Towers is theoretically the perfect target for this failing formula. For the largest independent videogame publisher in the world - layered with management levels and executives trying to add in Matrix-like spin scenes - a game based on the J.R.R.
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